I am a 2D & 3D artist, who specializes in hard surface modeling and texturing, low poly and high poly – mechanical components and vehicles, weapons, props, and environments.
Resume available in Word and PDF formats (Portuguese - Word : PDF). Contact me via joaomccosta [at] gmail [dot] com.


Objective
A challenging position as a videogame artist, working on high-end, cutting edge videogames for current (PC, 360, PS3, PSP, Wii) and future platforms.


Personal Data

Full Name: João Miguel da Silva de Campos Costa
Nationality: Portuguese
Date of Birth: October 23rd, 1979 in Lisbon, Portugal
Current Residence: Lisbon, Portugal, EU
Contact Info: joaomccosta [at] gmail [dot] com
MSN: joaomccosta [at] gmail [dot] com
Web: www.acetylenegames.com/artbymasa/

Skills
3ds Max, Photoshop, Zbrush, Corel Graphics, Dreamweaver.
Experience with Unreal Engine 3 and Diesel Engine.
Architectural visualization and rendering.
Digital illustration and graphic design techniques.
Written and spoken Portuguese and English languages.


Education

September 2006 – December 2006 >> THE.EDGE Digital Visual Effects Training, Lisbon, Portugal
(Autodesk Authorized Training Center - ATC).

Autodesk 3DS Max 8 Operational Course, Master.
Autodesk 3DS Max 9 Architectural Visualization w/ Mental Ray, Master.

1997 - 2001 / 2003 - 2005 >> Lusófona University, Lisbon, Portugal.
Bachelor’s degree in Architecture.


Professional Experience

January - December 2008 >> Streamline Studios.
3d modeling and sculpting, texture art, and engine asset integration, for videogame platforms (PC, 360, PS3), of vehicles, props, and environments. Worked on Wanted – Weapons of Fate, Terminator Salvation, and Rogue Warrior.

1998 - 2007 >> Freelance work.
AutoCAD technical drawing, 3DS Max architectural visualization, graphic design, and web design.


Shipped Titles

       


Wanted - Weapons of Fate: on location, props / environment assets, low poly models, zbrush, textures | PC, Xbox 360, PS3
Terminator Salvation: on location, modeled, textured, and did destruction passes on more than 100 other environment assets. Also did props and miscellaneous assets, as well as level blockouts, and tested in-engine. | PC, Xbox 360, PS3
Rogue Warrior: on location, modeled and textured several environment pieces and props | PC, Xbox 360, PS3





Contact: joaomccosta [at] gmail [dot] com| All artwork is (c) João Costa 2004-2009, except where noted.