I am a 2D & 3D artist, who specializes in mechanical/inorganic characters and vehicles, hard surface environments, both low poly and high poly, models and textures.
Resume available in Word and PDF formats (alt in Portuguese - Word : PDF). Contact me via joaomccosta@gmail.com.
|
Objective
A challenging position as a videogame artist, working on high-end, cutting edge videogames for current (PC, 360, PS3, PSP) and future platforms. |
Personal Data
Full Name: João Miguel da Silva de Campos Costa
Nationality: Portuguese
Date of Birth: October 23rd, 1979 in Lisbon, Portugal
Current Residence: Amsterdam, The Netherlands
Contact Info: joaomccosta@gmail.com
MSN: masakari@battletechmodproductions.com
Web: www.acetylenegames.com/artbymasa/
Skills
Digital illustration and graphic design techniques, 2D and 3D.
Architectural project, design, and rendering.
3DS Max, AutoCAD, Photoshop, Corel Graphics, Combustion, Dreamweaver, Unreal Engine 3.
Written and spoken Portuguese and English languages.
Education
September 2006 – December 2006 >> THE.EDGE Digital Visual Effects Training, Lisbon, Portugal
(Autodesk Authorized Training Center - ATC).
Autodesk 3DS Max 8 Operational Course, Master.
Autodesk 3DS Max 9 Architectural Visualization w/ Mental Ray, Master.
1997 - 2001 / 2003 - 2005 >> Lusófona University, Lisbon, Portugal.
Bachelor’s degree in Architecture.
Professional Experience
January 2008 – current >> Streamline Studios.
3d Artist / Texture Artist for videogames, vehicles, props, and environments.
1998 - 2007 >> Freelance work.
AutoCAD technical drawing, 3DS Max architectural visualization, graphic design, and web design.
January 2004 – July 2004 >> Better World / Rock in Rio 2004.
AutoCAD technical drawing and assistant producer (operations/architecture) for the RiR2004 music event.
|